
Exploring interface ideas
I explored different layouts, controls, and waveform visualizations for a touch-first DJ interface. The strongest direction was making the waveform the primary control, turning the track into something DJs could both see and manipulate directly.

Bridging UI and hardware
The vertical waveform was the unlock. Once that interaction started to make sense, I sketched hardware forms around it: screen angle, hand position, proportions, and how the unit would sit in a DJ setup.

Arriving at the design
I moved into 3D to refine the concept and bring the interface and hardware together. The final direction felt recognizable as DJ equipment, but clearly built around a new touch-first interaction model.


Flash interface
The UI was rendered with Flash, with waveform imagery, track browser, transport controls, and handles touch interactions. FlashServer sent UI interaction data to the audio engine.


Max/MSP audio engine
Audio playback and manipulation was handled through a custom Max/MSP patch. The system was limited, but enabled real time velocity-based playback, capable of emultating turntable interactions, including scratching.

Touch display prototype
Running the software on 3M touch panels made the interaction feel real for the first time. I could finally touch the waveform directly, and understand the experience as a physical interface.

Case fabrication
I fabricated the aluminium housings in the workshop, cutting and rolling sheets into the final enclosure form.

Finishing & assembly
I painted the housings, built the internal structure, mounted the displays, and assembled the side panels and electronics.

Finalized units
Seeing the units fully assembled for the first time brought the concept together: software, hardware, and interaction working as a complete DJ setup.

Online response
The concept gained attention across music and consumer technology sites, helping the project reach far beyond the university environment it came from.

Press coverage
Attigo was featured in several print magazines, including DJ Mag, URB, and Groove, alongside interviews about the concept and prototype.

Lasting influence
The idea of touching audio waveforms directly eventually found its way into shipped products I designed at Native Instruments, including Traktor DJ.

